SGCT master (487fac4)
Simple Graphics Cluster Toolkit
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sgct::NonLinearProjection Member List

This is the complete list of members for sgct::NonLinearProjection, including all inherited members.

_clearColorsgct::NonLinearProjectionprotected
_cubeMapFbosgct::NonLinearProjectionprotected
_cubemapResolutionsgct::NonLinearProjectionprotected
_interpolationModesgct::NonLinearProjectionprotected
_isStereosgct::NonLinearProjectionprotected
_preferedMonoFrustumModesgct::NonLinearProjectionprotected
_subViewportssgct::NonLinearProjectionprotected
_texturessgct::NonLinearProjectionprotected
_useDepthTransformationsgct::NonLinearProjectionprotected
attachTextures(int face) constsgct::NonLinearProjectionprotected
blitCubeFace(int face) constsgct::NonLinearProjectionprotected
cubemapResolution() constsgct::NonLinearProjection
generateCubeMap(unsigned int &texture, unsigned int internalFormat)sgct::NonLinearProjectionprotected
generateMap(unsigned int &texture, unsigned int internalFormat)sgct::NonLinearProjectionprotected
initFBO(unsigned int internalFormat, int nSamples)sgct::NonLinearProjectionprotectedvirtual
initialize(unsigned int internalFormat, int nSamples)sgct::NonLinearProjectionvirtual
initShaders()=0sgct::NonLinearProjectionprotectedpure virtual
initTextures(unsigned int internalFormat)sgct::NonLinearProjectionprotectedvirtual
initVBO()=0sgct::NonLinearProjectionprotectedpure virtual
initViewports()=0sgct::NonLinearProjectionprotectedpure virtual
InterpolationMode enum namesgct::NonLinearProjection
NonLinearProjection(const Window &parent)sgct::NonLinearProjectionexplicit
render(const BaseViewport &viewport, FrustumMode frustumMode) const =0sgct::NonLinearProjectionpure virtual
renderCubeFace(const BaseViewport &vp, int idx, FrustumMode mode) constsgct::NonLinearProjectionprotected
renderCubemap(FrustumMode frustumMode) const =0sgct::NonLinearProjectionpure virtual
setCubemapResolution(int resolution)sgct::NonLinearProjection
setInterpolationMode(InterpolationMode im)sgct::NonLinearProjection
setStereo(bool state)sgct::NonLinearProjection
setupViewport(const BaseViewport &vp) constsgct::NonLinearProjectionprotected
setUseDepthTransformation(bool state)sgct::NonLinearProjection
setUser(User &user)sgct::NonLinearProjectionvirtual
update(const vec2 &size) const =0sgct::NonLinearProjectionpure virtual
updateFrustums(FrustumMode mode, float nearClip, float farClip)sgct::NonLinearProjectionvirtual
~NonLinearProjection()sgct::NonLinearProjectionvirtual