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Cubemap Projection

This projection type will and show the individual faces of a cube surrounding the camera. Individual cubemap faces can be toggled on and off and this projection also has the ability to share the individual cubemap faces.

Parameters​

Determines the pixel resolution of the cube map faces that are individually rendered to create the cylindrical rendering. The higher resolution these cube map faces have, the better quality the resulting cylindrical rendering, but this comes at the expense of increased rendering times. The named values are corresponding:

  • low: 256
  • medium: 512 (the default)
  • high: 1024
  • 1k: 1024
  • 1.5k: 1536
  • 2k: 2048
  • 4k: 4096
  • 8k: 8192
  • 16k: 16384

Allowed values: low, 256, medium, 512, high, 1k, 1024, 1.5k, 1536, 2k, 2048, 4k, 4096, 8k, 8192, 16k, 16384, 32k, 32768, 64k, 65536

spoutSpoutoptional
ndiNDIoptional
channelsObjectoptional
rightbooleanrequired
Controls the right side of the cubemap.
zleftbooleanrequired
Controls the back side of the cubemap.
bottombooleanrequired
Controls the bottom side of the cubemap.
topbooleanrequired
Controls the top side of the cubemap.
leftbooleanrequired
Controls the left side of the cubemap.
zrightbooleanrequired
Controls the front side of the cubemap.

Describes a fixed orientation for the virtual image plane. This can be provided either as Euler angles or as a quaternion.

Examples​

Rendering produced by cubemap.json