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SGCT master (487fac4)
Simple Graphics Cluster Toolkit
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This class manages and renders non-linear fisheye projections. More...
#include <sgct/projection/cubemap.h>


Public Member Functions | |
| CubemapProjection (const config::CubemapProjection &config, const Window &parent, User &user) | |
| ~CubemapProjection () override | |
| void | update (const vec2 &size) const override |
| Update projection when aspect ratio changes for the viewport. | |
| void | render (const BaseViewport &viewport, FrustumMode frustumMode) const override |
| Render the non linear projection to currently bounded FBO. | |
| void | setSpoutRigOrientation (vec3 orientation) |
| Render the enabled faces of the cubemap. | |
| Public Member Functions inherited from sgct::NonLinearProjection | |
| NonLinearProjection (const Window &parent) | |
| virtual | ~NonLinearProjection () |
| virtual void | initialize (unsigned int internalFormat, int nSamples) |
| Initialize the non-linear projection. | |
| virtual void | updateFrustums (FrustumMode mode, float nearClip, float farClip) |
| void | setCubemapResolution (int resolution) |
| Set the resolution of the cubemap faces. | |
| void | setInterpolationMode (InterpolationMode im) |
| Set the interpolation mode. | |
| void | setUseDepthTransformation (bool state) |
| Set if depth should be re-calculated to match the non-linear projection. | |
| void | setStereo (bool state) |
| Set if stereoscopic rendering will be enabled. | |
| virtual void | setUser (User &user) |
| ivec2 | cubemapResolution () const |
Additional Inherited Members | |
| Public Types inherited from sgct::NonLinearProjection | |
| enum class | InterpolationMode : uint8_t { Linear , Cubic } |
| Protected Member Functions inherited from sgct::NonLinearProjection | |
| void | setupViewport (const BaseViewport &vp) const |
| void | generateMap (unsigned int &texture, unsigned int internalFormat) |
| void | generateCubeMap (unsigned int &texture, unsigned int internalFormat) |
| void | attachTextures (int face) const |
| void | blitCubeFace (int face) const |
| void | renderCubeFace (const BaseViewport &vp, int idx, FrustumMode mode) const |
| Protected Attributes inherited from sgct::NonLinearProjection | |
| struct sgct::NonLinearProjection:: { ... } | _textures |
| struct sgct::NonLinearProjection:: { ... } | _subViewports |
| InterpolationMode | _interpolationMode = InterpolationMode::Linear |
| FrustumMode | _preferedMonoFrustumMode = FrustumMode::Mono |
| bool | _useDepthTransformation = false |
| bool | _isStereo = false |
| ivec2 | _cubemapResolution = ivec2(512, 512) |
| vec4 | _clearColor = vec4(0.3f, 0.3f, 0.3f, 1.f) |
| std::unique_ptr< OffScreenBuffer > | _cubeMapFbo |
This class manages and renders non-linear fisheye projections.
| sgct::CubemapProjection::CubemapProjection | ( | const config::CubemapProjection & | config, |
| const Window & | parent, | ||
| User & | user ) |
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override |
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overridevirtual |
Render the non linear projection to currently bounded FBO.
Implements sgct::NonLinearProjection.
| void sgct::CubemapProjection::setSpoutRigOrientation | ( | vec3 | orientation | ) |
Render the enabled faces of the cubemap.
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overridevirtual |
Update projection when aspect ratio changes for the viewport.
Implements sgct::NonLinearProjection.