SGCT master (487fac4)
Simple Graphics Cluster Toolkit
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sgct::Configuration Struct Reference

#include <sgct/commandline.h>

Public Attributes

std::optional< std::string > configFilename
std::optional< bool > isServer
std::optional< Log::Level > logLevel
std::optional< bool > showHelpText
std::optional< int > nodeId
std::optional< bool > firmSync
std::optional< bool > ignoreSync
std::optional< int > nCaptureThreads
std::optional< std::filesystem::path > screenshotPath
std::optional< std::string > screenshotPrefix
std::optional< bool > addNodeNameInScreenshot
std::optional< bool > omitWindowNameInScreenshot
std::optional< bool > useOpenGLDebugContext
std::optional< bool > printWaitMessage
std::optional< float > waitTimeout

Member Data Documentation

◆ addNodeNameInScreenshot

std::optional<bool> sgct::Configuration::addNodeNameInScreenshot

◆ configFilename

std::optional<std::string> sgct::Configuration::configFilename

◆ firmSync

std::optional<bool> sgct::Configuration::firmSync

◆ ignoreSync

std::optional<bool> sgct::Configuration::ignoreSync

◆ isServer

std::optional<bool> sgct::Configuration::isServer

◆ logLevel

std::optional<Log::Level> sgct::Configuration::logLevel

◆ nCaptureThreads

std::optional<int> sgct::Configuration::nCaptureThreads

◆ nodeId

std::optional<int> sgct::Configuration::nodeId

◆ omitWindowNameInScreenshot

std::optional<bool> sgct::Configuration::omitWindowNameInScreenshot

◆ printWaitMessage

std::optional<bool> sgct::Configuration::printWaitMessage

◆ screenshotPath

std::optional<std::filesystem::path> sgct::Configuration::screenshotPath

◆ screenshotPrefix

std::optional<std::string> sgct::Configuration::screenshotPrefix

◆ showHelpText

std::optional<bool> sgct::Configuration::showHelpText

◆ useOpenGLDebugContext

std::optional<bool> sgct::Configuration::useOpenGLDebugContext

◆ waitTimeout

std::optional<float> sgct::Configuration::waitTimeout

The documentation for this struct was generated from the following file: