SGCT master (487fac4)
Simple Graphics Cluster Toolkit
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
 Nsgct
  Nconfig
   CUser
    CTracking
   CCapture
    CScreenShotRange
   CScene
   CSettings
    CDisplay
   CTracker
    CDevice
     CSensor
     CButton
     CAxis
   CNoProjection
   CCubemapProjection
    CChannels
    CSpout
    CNDI
   CCylindricalProjection
   CEquirectangularProjection
   CFisheyeProjection
    CCrop
   CPlanarProjection
    CFOV
   CProjectionPlane
   CSphericalMirrorProjection
    CMesh
   CTextureMappedProjection
   CViewport
   CWindow
    CSpout
    CNDI
    CScalable
    COpenXR
   CNode
   CGeneratorVersion
   CMeta
   CCluster
  Ncorrection
   CBuffer
    CVertexThis struct represents an individual vertex that is part of a
  CBaseViewportThis class holds and manages viewportdata and calculates frustums
  CClusterManagerThe ClusterManager manages all nodes and cluster settings
  CConfiguration
  CCorrectionMeshHelper class for reading and rendering a correction mesh
  CCubemapProjectionThis class manages and renders non-linear fisheye projections
  CCylindricalProjection
  CEngineCentral part of SGCT and handles most of the callbacks, rendering, network handling, input devices, etc
   CStatisticsStructure with all statistics gathered about different frametimes
   CSettings
    CSS
   CCallbacksThis struct holds all of the callback functions that can be used by the client library to be called during the different times of the frame
  CEquirectangularProjection
  CError
  CFisheyeProjectionThis class manages and renders non linear fisheye projections
  CImage
  Civec2
  Civec3
  Civec4
  CLog
  Cmat4
  CNetworkNetwork manages peer-to-peer tcp connections
  CNetworkManagerThe network manager manages all network connections for SGCT
  CNode
  CNonLinearProjectionBase class for non-linear projections
  COffScreenBufferHelper class for creating frame buffer objects and render buffer objects
  CProjectionThis class holds and manages 3D projections
  CProjectionPlaneThis class holds and manages the 3D projection plane
  Cquat
  CRenderData
  CScreenCaptureThis class is used internally by SGCT and is called when taking screenshots
   CScreenCaptureThreadInfo
  CShaderManagerFor managing shader programs
  CShaderProgramClass for handling compiling, linking and using shader programs
  CSharedDataThis class shares application data between nodes in a cluster where the master encodes and transmits the data and the clients receives and decode the data
  CSphericalMirrorProjectionThis class manages and renders non-linear fisheye projections
  CStatisticsRenderer
  CTextureManagerThe TextureManager loads and handles textures
  CUserHelper class for setting user variables
  Cvec2
  Cvec3
  Cvec4
  CViewportThis class holds and manages viewportdata and calculates frustums
  CWindow
 NstdSTL namespace
  Cformatter< std::filesystem::path >