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SGCT master (487fac4)
Simple Graphics Cluster Toolkit
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| Nsgct | |
| Nconfig | |
| CUser | |
| CTracking | |
| CCapture | |
| CScreenShotRange | |
| CScene | |
| CSettings | |
| CDisplay | |
| CTracker | |
| CDevice | |
| CSensor | |
| CButton | |
| CAxis | |
| CNoProjection | |
| CCubemapProjection | |
| CChannels | |
| CSpout | |
| CNDI | |
| CCylindricalProjection | |
| CEquirectangularProjection | |
| CFisheyeProjection | |
| CCrop | |
| CPlanarProjection | |
| CFOV | |
| CProjectionPlane | |
| CSphericalMirrorProjection | |
| CMesh | |
| CTextureMappedProjection | |
| CViewport | |
| CWindow | |
| CSpout | |
| CNDI | |
| CScalable | |
| COpenXR | |
| CNode | |
| CGeneratorVersion | |
| CMeta | |
| CCluster | |
| Ncorrection | |
| CBuffer | |
| CVertex | This struct represents an individual vertex that is part of a |
| CBaseViewport | This class holds and manages viewportdata and calculates frustums |
| CClusterManager | The ClusterManager manages all nodes and cluster settings |
| CConfiguration | |
| CCorrectionMesh | Helper class for reading and rendering a correction mesh |
| CCubemapProjection | This class manages and renders non-linear fisheye projections |
| CCylindricalProjection | |
| CEngine | Central part of SGCT and handles most of the callbacks, rendering, network handling, input devices, etc |
| CStatistics | Structure with all statistics gathered about different frametimes |
| CSettings | |
| CSS | |
| CCallbacks | This struct holds all of the callback functions that can be used by the client library to be called during the different times of the frame |
| CEquirectangularProjection | |
| CError | |
| CFisheyeProjection | This class manages and renders non linear fisheye projections |
| CImage | |
| Civec2 | |
| Civec3 | |
| Civec4 | |
| CLog | |
| Cmat4 | |
| CNetwork | Network manages peer-to-peer tcp connections |
| CNetworkManager | The network manager manages all network connections for SGCT |
| CNode | |
| CNonLinearProjection | Base class for non-linear projections |
| COffScreenBuffer | Helper class for creating frame buffer objects and render buffer objects |
| CProjection | This class holds and manages 3D projections |
| CProjectionPlane | This class holds and manages the 3D projection plane |
| Cquat | |
| CRenderData | |
| CScreenCapture | This class is used internally by SGCT and is called when taking screenshots |
| CScreenCaptureThreadInfo | |
| CShaderManager | For managing shader programs |
| CShaderProgram | Class for handling compiling, linking and using shader programs |
| CSharedData | This class shares application data between nodes in a cluster where the master encodes and transmits the data and the clients receives and decode the data |
| CSphericalMirrorProjection | This class manages and renders non-linear fisheye projections |
| CStatisticsRenderer | |
| CTextureManager | The TextureManager loads and handles textures |
| CUser | Helper class for setting user variables |
| Cvec2 | |
| Cvec3 | |
| Cvec4 | |
| CViewport | This class holds and manages viewportdata and calculates frustums |
| CWindow | |
| Nstd | STL namespace |
| Cformatter< std::filesystem::path > |